and to recognise them soon enough to run away from both of them anyway ... don’t shh me, you only get to shh me if they’re not clearly bastards, we made a deal Love the way these parts were worded! I like the bit about the rationing mentality and adore that you included the Konami Code.
dream!John's voice is cool and a bit creepy, and very effective. Mostly you just call me Rodney <3<3<3
I love how you interpreted the artwork. The way you combined mechanical-creepy!John and chibi!Rodney into a plausable explanation was really awesome. The interplay of Rodney's very familiar voice and John's so incredibily different voice is really amazing... the moment when John says "do or do not," for example, is just... I don't even know how to describe it. Really, really awesome. And the lightness at the end (Rodney broke a penal system!? hee!) was just what I needed - very refreshing after the cold inhumanity of the dream-world.
no subject
and to recognise them soon enough to run away from both of them anyway ... don’t shh me, you only get to shh me if they’re not clearly bastards, we made a deal
Love the way these parts were worded!
I like the bit about the rationing mentality and adore that you included the Konami Code.
dream!John's voice is cool and a bit creepy, and very effective.
Mostly you just call me Rodney <3<3<3
I love how you interpreted the artwork. The way you combined mechanical-creepy!John and chibi!Rodney into a plausable explanation was really awesome. The interplay of Rodney's very familiar voice and John's so incredibily different voice is really amazing... the moment when John says "do or do not," for example, is just... I don't even know how to describe it. Really, really awesome. And the lightness at the end (Rodney broke a penal system!? hee!) was just what I needed - very refreshing after the cold inhumanity of the dream-world.